It’s all very fast-paced, but this is where Wheatley started to grate on me a bit. It’s neat to use portals in a non-testing environment, although it does come with some difficulties, which I’ll discuss in more detail later. We weren’t even testing for that.” Wheatley pops in from time to time, telling us he’s working on a way to break us out.Įventually, he sets us free through a hatch in the test chamber wall, and we’re dashing through the service passages of the testing facility past production lines manufacturing cubes and turrets, on the run from GLaDOS. “Here are the test results: You are a horrible person. “Well done,” she says after another completed puzzle. GLaDOS says she wants to test with us forever, but she’s obviously still harbouring some resentment about the whole killing her thing. She takes us to the heart of the test centre, we get the orange portal gun, and the real fun begins. So to ensure she could return and deliver more of the wisecracks we all love, they contrived a way for the clumsy Wheatley to accidentally flip all her switches, bringing her back to life. But we killed her at the end of the game. The standout character of the original Portal was GLaDOS – the robotic, yet sassy host putting us through all these tests. Valve had something of a problem coming into Portal 2. Portal 2 wants to do more than this, however… Dude, where’s my cake? This introductory section was obviously required to bring new players up to speed with the series’ mechanics, but it won’t be too challenging to anyone who played the first game. The first puzzles are relatively simple – initially we’re only allowed to use portals provided to us, and then eventually we’re allowed to fire blue portals.
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